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Isometric
This was my final project for Level Design I in Spring 2016. The setting is that you are a secret agent breaking into an evil corporation to steal their doomsday device.
Highlights:
- I combined some of the enemy scripts and reprogrammed them so that they not only follow you when they see you, but they follow a customizable path.
- An enemy returns to their path when they no longer see you.
- The enemies cannot be destroyed by the player directly and must be destroyed using other hazards.
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